Ok, I can try and add our own rules so that the ba...
# plugins
b
Ok, I can try and add our own rules so that the backend works with the c++ plugins. I've looked at the 1.30 documentation (we just upgraded to that version), but so far I haven't found an example in the Target API docs that help get my plugin recognized. Is there a different doc that would help describe how I need to write compilation rules for engine v2?