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brainy-solstice-27042

05/16/2022, 7:16 PM
Ok, I can try and add our own rules so that the backend works with the c++ plugins. I've looked at the 1.30 documentation (we just upgraded to that version), but so far I haven't found an example in the Target API docs that help get my plugin recognized. Is there a different doc that would help describe how I need to write compilation rules for engine v2?