i'm hacking on that since it's actually not too ha...
# development
a
i'm hacking on that since it's actually not too hard to get the
RunTracker
as a v2 engine param and start spawning workunits to write to
a
Be warned that you’ll end up with a huge set of data which will crash things like the HTML reporter and the JSON uploader if you just dump all of the v2 workunits as if they’re v1 ones
👍 1
@happy-kitchen-89482 ^^
a
oh yes! i realized that the
WorkUnitStore
was doing a lot more intense work than e.g. making
FileBackedRWBuf
instances for outputs, and it was storing that in a persistent and queryable way. i interjected because i think we're finding that workunit stream outputs (the thing i would love to make a little more useful) are orthogonal to v2 workunits, which track the progression of nodes being evaluated
so i don't think i'll be doing anything super rusty there for now