I'm really excited for all the `uv` integration ha...
# development
b
I'm really excited for all the
uv
integration happening, a big thanks to everyone involved for making so much progress here for the 2.32 release. My understand is that there's still work to be done to allow building multi-platform pex files when
uv
is the resolver. Is that right? And if so, is there an issue to track? (I didn't see one.)
3
w
I'd have to dig around, there were a bunch of UV PRs and issues to keep an eye on. But yeah, just from the release notes, there is the comment that multi-platform is not yet there. Have you tried out the 2.32.0a1 release? If so, any time differences to share?
b
I'm holding off until the official 2.32.0 release...
h
Yes, multiplatform pex aren't supported yet, but it wouldn't be that hard.
uv
would need to create one venv per platform (and it can create foreign platform venvs if all the wheels are available), and then they all need to be passed to pex building via extra
--venv-repository
flags.
Even claude should be able to do this
We should open an issue to track this
w
I'm holding off until the official 2.32.0 release
If you could just sanity test it, that would be nice - the purpose of the a/rc releases is to find bugs or get any feedback before we do the full release, lest we find out we've just dropped something that breaks for a lot of people on a Friday night
b
I see the issue Benjy, thanks for making it
I'll try to locally upgrade and test 2.32 if I have time SJ; no promises though